|Film behaviours in a classroom||Portable Labs|
|Measure gaze patterns in teachers||Tobii Pro Glasses 2|
|Score and analyse learning behaviours||The Observer XT|
|Record and observe lessons discretely||Observation Suites|
|Teach methods in behavioural observation||Artinis Brite|
A complete system to collect, analyse and present observational data, be it human or animal, live or from video. User-friendly, flexible, with the ability to integrate and analyse other data streams, The Observer XT is the perfect hub for many researchers across a variety of disciplines, such as: psychology; zoology; pharmacology; education and training.
Tobii Pro Glasses 2 are designed for academic researchers, UX experts and market research professionals to capture natural gaze behaviour in real-world or virtual environments. Gaze data can be combined with biometric devices for more extensive discoveries into human behaviour.
We design, install, support and provide training for a range of behavioural observation laboratories from simple one-camera systems through to complex usability labs. featuring screen capture, mouse and keyboard logging, automatic emotion measurement, physiology and eye tracking.
Viso is a software suite for recording audio, video and screen capture from multiple rooms. Record from up to four IP cameras per room. Easily manage different recordings from one central location. When recording, you can set markers or add comments from any location. You can view the rooms offline or live as the recording is being captured.
Usability and HCI researchers often need to film their subjects on site, investigating real-world situations and providing immediate feedback.
Our portable filming labs have everything you need in a small lightweight case. You can record, analyse and present your results there and then.
TrackLab is the solution for research into behaviour, welfare, and health of many different livestock animals, companion animals and humans. It is the versatile work-bench for all your studies in both indoor and outdoor settings from the field to the barn, or the classroom to the playground.
Here are some of the scenarios relevant to Education and the products that would be appropriate.
|Record peer interactions in a classroom|
|Assess distance learning programs|
|Study game-play in the playground|
|Analyse behavioural patterns during task-learning|
|Study eye contact during interactive tasks|