Add eyetracking to the HTC Vive (or Oculus Rift DK2) for new possibilities for researcher, VR developers and application providers.
Integrated 250Hz eyetracking in the HTC Vive allows gaze triggered interactions, personalised calibration and 3D visualisation.
Fully immersive visual perception analysis.
Full field of view tracking (110 degrees), with a typical accuracy 0.2 degree.
Adds just 55g to headset weight.
|C/C++ SDK||Real-time streaming of eye and gaze data, and eye to screen distance|
|Point of regard, gaze vectors and pupil changes||A range of metrics|
|Plug and play||No hardware adjustment needed|
|Easy analysis||Integrated with SMI's BeGaze analysis software|
|Integration with a broad range of VR solutions||For example: WorldViz VR, Unity and Unreal|