HTC Vive Eyetracking

Vive

Overview

Add eyetracking to the HTC Vive (or Oculus Rift DK2) for new possibilities for researcher, VR developers and application providers.  

How it Works

Integrated 250Hz eyetracking in the HTC Vive allows gaze triggered interactions, personalised calibration and 3D visualisation.

Fully immersive visual perception analysis.

Full field of view tracking (110 degrees), with a typical accuracy 0.2 degree.

Adds just 55g to headset weight.

Features and Benefits

Feature Benefit
C/C++ SDKReal-time streaming of eye and gaze data, and eye to screen distance
Point of regard, gaze vectors and pupil changesA range of metrics
Plug and playNo hardware adjustment needed
Easy analysisIntegrated with SMI's BeGaze analysis software
Integration with a broad range of VR solutionsFor example: WorldViz VR, Unity and Unreal

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